Super Smash Bros. Ultimate Part 2
This is Part 2 of my ‘Dry Your Tears’ series; a series where I basically laugh at Waluigi being shafted in Super Smash Bros. Ultimate, which the fans complained bitterly about immediately after it was revealed that Ridley, whose absence from all previous Super Smash Bros. title as a playable character the same fans bitterly complained about for over a decade, was joining the roster. Last time, I asked you, dear reader, “What’s Nintendo’s incentive for creating a game just for Waluigi?” This time, I’ll explain why there’s hardly any.
Let’s consider this by having a look at Luigi. Luigi first debuted as the character which ‘Player 2’ controlled in Mario Bros., an arcade game which debuted in 1983. He retained this specific role in Super Mario Bros., Super Mario Bros. 3, and Super Mario World, to name a few video games. Luigi would not be the main protagonist of his own title until the release of Luigi’s Mansion on the Nintendo GameCube in 2001; 18 years later! Luigi’s Mansion is the title that help distinguish Luigi from his brother, Mario; it made several strides towards Luigi being perceived as more than just a palette swap for the legendary plumber. Titles such as Luigi’s Mansion’s sequel, Luigi’s Mansion: Dark Moon; Mario & Luigi: Dream Team; Dr. Luigi, New Super Luigi U and Luigi Bros. allow Luigi to develop a personality of his own. With this personality came popularity, recognition and acceptance, all of which culminated to Nintendo officially dubbing the period between March 2013 and March 2014 as the “Year of Luigi.” In other words, Luigi became iconic in his own right.
Now, let’s have a look at Yoshi. If you’re a Nintendo fan, you of course are familiar with Yoshi; he was the ‘second jump’ in Super Mario World, and in fulfilling that identify, he saved Mario’s life many times by sacrificing his own. Such is the life (and death) of a character which was intended to be Mario’s companion from inception, but couldn’t be, due to the NES’ limitations. Yoshi had to wait until the NES turned Super, where be debut in SMW as mentioned above. Yoshi proved so popular in SMW that he promptly received his own game in the form of Super Mario World 2: Yoshi’s Island, a game which is not only better, in my view that its predecessor but features Yoshi as the protagonist and Mario as his BABY companion. (Talk about a role reversal!)
Apparently, Peach used to be a baby once. The more you know.
Yoshi continued to receive his own games in the form of Yoshi’s Story, Yoshi’s Island DS and Yoshi’s New Island. His game library, combined with his lovable, innocent and quirky personality (for a dinosaur), made him… you guessed it, an icon in his own right.
Nintendo loves its icons; it can’t get enough of them. I don’t even have to list examples; look at the love, dedication and care Nintendo pours into games featuring Luigi and Mario, Donkey Kong, Link and Zelda, Yoshi, etc. We know these characters. We grew up with them. It’s the fame the created for themselves, and the fortune they’ve undoubtedly amassed for Nintendo, that is being recognized in the Super Smash Bros. series. What, then, separates them from Waluigi? Is it that Waluigi was created by an employee of Camelot Software Planning, one of Nintendo’s trusted partners? Is it because Waluigi, as an intellectual property which falls under Camelot’s portfolio and not Nintendo’s, isn’t joining the roster of Super Smash Bros. Ultimate simply because Camelot doesn’t want him to, or it and Nintendo can’t reach an agreement where that is concerned?
While you’re pondering that question, which raises issues that I haven’t seen any other writer bring up, I want you to do two things for me. First, stay tuned for Part 3, the third and final part of this series. Second, join up with U4Gold.com if you’re looking to save money on Gift Cards for the latest and hottest consoles. (You like saving money, right?) Everything is copacetic on their platform, so your money will be safe, too.